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1. Tengu, Golem, Rattlesnake or Navy Raven for Solo PvE Missions 4/5 - in Ships and Modules [original thread]
You may not get the paper dps from a RS, but it still hav 7.5 effective launchers and 7.5 effective heavy/sentry drones Even with poor application it easily outdamage the golem
- by Joraa Starkmanir - at 2015.06.23 14:04:03
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2. New Phoenix/Capital Class Missile Launcher Suggestion. - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: This. I'd rather see blap dreads nerfed rather than add more to the pile. Would be realy easy, just reduce capital gun tracking to like 30% of what it is now. Should still be able to hit moving capitals just as easy as mis...
- by Joraa Starkmanir - at 2014.09.03 22:49:00
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3. New Phoenix/Capital Class Missile Launcher Suggestion. - in Player Features and Ideas Discussion [original thread]
Had a long post prepared until the forum ate it, the short version is that a maxed Phoenix (skills @ 5, t2 siege, 4x CN BCU) would do around 4.1k sustained dps with rapid cruise vs 5.2k with citadel cruise or 9,3k with citadel torp. And that a Rev...
- by Joraa Starkmanir - at 2014.09.03 14:58:00
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4. More e-hp to Freighters - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Lots of ships can be ganked cheaply, below your 10% of t1 hull cost criteria. An untanked covetor (30m) can be suicide ganked by a single low meta fit catalyst (<2.5m). An untanked Talos (60m) can be suicide ga...
- by Joraa Starkmanir - at 2014.09.02 22:14:00
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5. More e-hp to Freighters - in Player Features and Ideas Discussion [original thread]
Rowells wrote: THCS wrote: Name says it. Haulers should have significantly more tank to discourage successful suicide ganks. More tank = More leveraged isk needed to gank. IMO the leveraged isk need to gank should at least be 80% the value ...
- by Joraa Starkmanir - at 2014.09.02 18:32:00
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6. Oceanus Announcement? - in Player Features and Ideas Discussion [original thread]
Its 1 weekend left for alliance tournament, so i would assume any official announcement would come after that. Hopfully they have something ready to share, if not we just have to be happy with whatever they come up with and hope they come back to ...
- by Joraa Starkmanir - at 2014.09.01 08:18:00
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7. [MODULE] RRS - Rapid Rocket Launcher - in Player Features and Ideas Discussion [original thread]
Ghaustyl Kathix wrote: Angeal MacNova wrote: The only thing I see missing would be Rapid Cruise for capital ships. They wouldn't add that. The whole point of dreadnoughts is that they're dedicated anti-capital and shouldn't easily apply da...
- by Joraa Starkmanir - at 2014.09.01 07:10:00
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8. Add signature radius to the overview - in Player Features and Ideas Discussion [original thread]
Quesa wrote: My fear for this is that it would be an overburden on the servers because this is the type of thing that is not only affected by what the pilot does with his ship but what others do to it as well. So not only is this calculating th...
- by Joraa Starkmanir - at 2014.08.30 16:33:00
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9. Add signature radius to the overview - in Player Features and Ideas Discussion [original thread]
Since you people think signature radius is not needed and we have to many options for overview, care to take out transversal speed or speed? Didnt think so, so why cant missile users have signature radius there?
- by Joraa Starkmanir - at 2014.08.30 07:31:00
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10. Armour Repair Cycle Time Idea - Possible other modules too - in Ships and Modules [original thread]
Did not read everything, but it looks like you want armor and shield to be more the same. Does this mean your support slaves for shield also? (or any other idea to make armor = shield)
- by Joraa Starkmanir - at 2014.08.27 07:15:00
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11. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
w3ak3stl1nk wrote: If Nestor could launch 5 geckos it would be a lot more interesting without the price change. Would not be surprised to see it used more even with current prices. So your saying 2x drone DPS compared to the other subcapital...
- by Joraa Starkmanir - at 2014.08.22 07:00:00
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12. CSM, Block voting and you! - in Player Features and Ideas Discussion [original thread]
Endovior wrote: In other words, you hate democracy, because people you hate vote more than people you like. Bit simplified isnt it? Its not unheard of that votes for less populated areas count more per vote. Or segments of the voting popul...
- by Joraa Starkmanir - at 2014.08.22 04:42:00
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13. CSM, Block voting and you! - in Player Features and Ideas Discussion [original thread]
No. If you limit nullsec (how else are you gonna decide who is in a large enough power block?) to only 2 representatives, you take away the reason for most of their people to even vote. They wll still get their 2 ppl voted in but total voting goe...
- by Joraa Starkmanir - at 2014.08.22 03:42:00
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14. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: I dont think EHP will be nerfed to anywhere close to current Recon stats (wet paper bag). Sure it will most likely get a nerf, but boosting the other parts of the ships may very well make up for it. Lets say you can us...
- by Joraa Starkmanir - at 2014.08.18 07:59:00
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15. C4's and solo Marauders - in Wormholes [original thread]
Jack Miton wrote: Why the hell is there a medium rep on that fit.... Would assume 1 large is not enought, and 2 large is overkill + use more cap.
- by Joraa Starkmanir - at 2014.08.18 07:52:00
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16. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: Never going to happen, nullifier would be useless. Also making T3 somewhere beetwen T1 and T2 wouldn't be wise (what T1,5?). Everybody wants to fly best ships in current class, T3 is best. If you nerf them so much why th...
- by Joraa Starkmanir - at 2014.08.18 07:01:00
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17. Burner missions? - in Test Server Feedback [original thread]
Think theiy stated that the other lvl4 missions will be disabeleed, so only burner mission can be given by the agents
- by Joraa Starkmanir - at 2014.08.18 04:56:00
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18. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Considering T3's with a Cov Cloak can have more tank and similar DPS to Black Op's BS's already...... While merely a cruiser which is vastly faster to train to. As long as T3 have not yet been rebalanced, its not a good...
- by Joraa Starkmanir - at 2014.08.17 02:28:00
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19. Short & Long Range Logistics Modules - in Player Features and Ideas Discussion [original thread]
If we then assume the current modules are short range, a large with 50km range would rep like a small or something like that? So the realistic use for long range logistic modules would be keeping drones alive
- by Joraa Starkmanir - at 2014.08.16 20:32:00
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20. I love The Mobile Tracktor Unit, but.. - in Player Features and Ideas Discussion [original thread]
Drop 1 in each site, then after some time you jump back to the first site in a noctis to salvge/loot everything. Normaly in mission its done tractoring everything by the time you have finished the next mission or next room.
- by Joraa Starkmanir - at 2014.08.16 14:47:00
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